Computing at St Matthew’s Primary School
Computing at St Matthew’s can be seen woven throughout all curriculum areas. We use technology purposefully to enhance our teaching and learning at every opportunity. We use iPad publishing apps to design and create information brochures such as on The Great Fire of London in Year 2 or desktop publishing software in KS2 for work on the Egyptians. We use some database software to store and collate the information we find on rivers in Geography. We practice our times tables by taking part in online TT Rockstar tournaments, we even use data loggers to help us conduct experiments in Science and iPad imaging applications to edit and improve digital media.
As Computer Scientists, the children are encouraged to think about and approach all sorts of problems creatively, breaking them down and working collaboratively to find solutions.
View our Computing Policy on our Policies page.
Topic Overviews
Download: Computing – Curriculum Overview 2025-2026 [PDF]
Download: Computing – Vocabulary Progression 2025-2026 [Coming soon]
Online Safety
View our Online Safety page.
Useful Computing Resources
Here are some links to websites that we recommend to help consolidate and extend your child’s learning:
Room Recess is an interactive online platform that brings music and creativity into the classroom through fun, game-based learning. Featuring activities that use typing and mouse control, it helps children develop skills in rhythm, pitch and listening while encouraging active participation and enjoyment.
For more information, visit: Room Recess
BBC Bitesize Dance Mat Typing is an engaging online resource that supports Key Stage 2 pupils in developing essential keyboard and typing skills. Through structured, interactive lessons, it makes learning to type both accessible and enjoyable.
For more information, visit: BBC Bitesize
Scratch & ScratchJr are perfect for younger children and absolute beginners. Scratch uses visual block-based coding to allow kids to create their own interactive games and animations.
For more information, visit: Scratch
For more information, visit: ScratchJr
Barefoot Computing is packed with downloadable games, unplugged activities (coding without a computer), and cross-curricular guides that break down computational thinking.
For more information, visit: Barefoot Computing
Code Club is an excellent resource for Key Stage 2 students, offering a wide range of open projects and activities that promote digital making from home. With topics including 3D printing, CAD, artificial intelligence and physical computing, it encourages creativity while developing valuable computing skills.
For more information, visit: Code Club